Zeus accidently blow up a vehicle near players. So for ouur goal, our unit want a revive system but could prevent player died so often, what we did in older medical system is like player can not be instantly killed by any means, cuz we are a small unit with only like 4-5 peaple squad for spec ops missions, so we would not have heavy fire fight, we disable instantly death mainly to prevent some bugs that would kill players by accidents, i.e. I havent test all these settings in a real mission, just have a test with another player in a test scenario, but it seem met our goal. Ace_medical_statemachine_fatalInjuriesPlayer = 2 (Players can never be killed off completely, they remain in cardiac arrest (revive state))Īce_medical_statemachine_cardiacArrestTime = 600 (Cardiac arrest time in seconds, basically becomes your former revive timer)Īce_medical_spontaneousWakeUpEpinephrineBoost = 30 (Pretty much makes sure that using epi will bring someone with stable vitals up)
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